Showing posts with label VIRTUAL REALITY SYSTEM. Show all posts
Showing posts with label VIRTUAL REALITY SYSTEM. Show all posts

Neurocam - The Next Level Google Glass

GadgTechWorld.blogspot.com

Neurowear, a gadget project organization in Japan focused on Creating "Communication for the near Future" which basically uses brain waves, heartbeats and other biological signals to understand Human thoughts and emotions.



Neurocam, the Brain Child of Neurocam is a wearable camera system, that detects users' emotions. It Automatically Records Moments of interest based on an Analysis of the users Brainwaves. The prototype of Neurocam was demoed at Human Sensing 2013 conference in Yokohama, Japan.

Neurocam is a headband equipped to hold an iPhone next to the side of the head behind the eyes of a wearer. The phone is fitted with a special prism so the camera can record footage from the wearer’s point of view. Neurocam uses EEG sensors. Electroencephalography (EEG) sensors record brain's spontaneous electrical activity over a short period of about 20–40 minutes using multiple electrodes placed on the scalp.


Neurocam gauges wearers interest on a scale of zero to 100, and interest is detected if brainwave readout tops 60 and then it'll start recording a video and transforms the footage into five-second GIFs.

Interest-based advertising enables advertisers to reach users based on their inferred interests and demographics (e.g. 'sports enthusiasts'). Neurocam can determine what goods in stores interest people and can also show what places people are interested. Thus Neurocam is a viable tool to improve Interest based Advertising, so the advertising titan Dentsu is now backing the Neurocam via a joint venture called Dentsu ScienceJam.

MIND-CONTROLLED VIRTUAL REALITY SYSTEM

GadgTechWorld.blogspot.com


This awesome VR project combines the forces of three sophisticated gadgets to take mind-controlled virtual reality to the next level. Use your mind to move around with the Emotiv EPOC brain-interface, look around with the Oculus Rift 3D headset, and move your hands to interact with virtual objects holding the Razer Hydra gaming controller.

According to project creator Chris Zaharia, this kind of complex simulation could become equally useful in education, medicine, tourism or in the gaming industry. Zaharia has been following the virtual reality space as a hobby, he has built a virtual reality simulation in Skyrim, and he is also the founder of a startup called Zookal.
Zaharia says that the VR space is starting to show a lot of potential, and various technologies could be used together to enhance education and to demonstrate what cognitive control is able to achieve in a virtual environment.
Zaharia has created a few simulations to try out the integration, including some basic educational demos like city building, surgery, chemistry and also a first person shooter where the hand tracking feature operates a pistol, whilst the player can move around either with the brain-controlled EPOC or using the Hydra’s joystick.
The chemistry demo shows what reactions occurs when you mix different chemicals together, but probably the most impressive demo is the architecture one where you can grab and move buildings in a miniature city, then shrink yourself and experience the city as if you were actually there.
Watch the video below to see what is currently possible through mind and motion in a virtual reality environment and visit the project page at chriszaharia.com/virtual-reality-education.

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